

With all that is hackneyed about the game out of the way, I’ll tell you that Darkest Night is one of the best games in its class even though it isn’t nearly as novel or compelling in terms of setting as VPG’s classic Nemo’s War or as maverick as something like Shadows of Malice. But the heroes lose if the Monastery, their base of operations and the last bastion of all that is good and sacred in the world, becomes overrun with Blights.īored yet? Sleepy? Wondering why I’m bothering with this game? Hang in there, we’re getting to the good stuff.

Each one makes the Necromancer easier to battle, but if the good guys find four of the Holy Relics they win the game automatically. Each requires that the heroes search for and locate three keys. The storyline is that there is an Evil Necromancer up to some necromancer-ly hijinks, represented in the game by a simple automation process whereby he moves from location to location on the board and spawns Blights – both physical enemies and more abstract adversarial forces representing themes such as despair, confusion and presences. Players represent various fantasy character types with special powers that they will have to employ to combat various monsters, events and other threats that pop up on the board by rolling dice. It’s worth it.ĭarkest Night is a one to four player co-op adventure game that draws inspiration from Arkham Horror and similar titles. I’m almost reticent to lay out the objective facts about the game regarding its process and mechanics out of fear that they’ll put you to sleep.

Hey look! A co-op fantasy adventure game!ĭarkest Night, designed by Jeremy Lennert and published by lovable underdogs Victory Point Games, doesn’t sound terribly interesting at first pass.
